- simple description here
+
+ "factor-e" is an isometric factory sandbox prototype I built to learn
+ C++ and raylib. Inspired by Minecraft and Terrafactor, it explores tile-based building, inventory management and procedural
+ world generation.
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- images here
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Key features
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+ - Isometric rendering with my own pixel art
+ - Procedural world generation using Perlin noise
+ - Simple tile place/destroy loop
+ - Basic inventory and tool system
+ - Dev/debug overlay
+ - Cross-platform builds (Windows + Linux)
+ - Status: active prototype
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Technologies
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- - C++
- - raylib (OpenGL)
- - CMake
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+
Technologies
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+ - C++
+ - raylib (OpenGL)
+ - CMake
+ - Perlin noise generation
+ - Aseprite
+ - Engine-less game development
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