diff --git a/src/components/ProjectPage.astro b/src/components/ProjectPage.astro index 1efa25ef..d74109a3 100644 --- a/src/components/ProjectPage.astro +++ b/src/components/ProjectPage.astro @@ -22,20 +22,6 @@ metadata.tags?.sort(); ---
diff --git a/src/pages/projects/factor-e.astro b/src/pages/projects/factor-e.astro index bff535a7..38f8968c 100644 --- a/src/pages/projects/factor-e.astro +++ b/src/pages/projects/factor-e.astro @@ -16,37 +16,19 @@ export const metadata = { }; --- - -

"factor-e" is an isometric factory sandbox prototype I built to learn C++ and raylibraylib. Inspired by Minecraft and TerrafactorTerrafactor, it explores tile-based building, inventory management and procedural world generation.

diff --git a/src/pages/projects/watercooler.astro b/src/pages/projects/watercooler.astro index 3fcfd808..25ba801c 100644 --- a/src/pages/projects/watercooler.astro +++ b/src/pages/projects/watercooler.astro @@ -25,26 +25,6 @@ export const metadata = { }; --- - -

watercooler description here

diff --git a/src/styles/global.css b/src/styles/global.css index fe79b684..f70e340a 100644 --- a/src/styles/global.css +++ b/src/styles/global.css @@ -274,3 +274,21 @@ body { -webkit-user-select: none; -o-user-select: none; } + +.green { + color: var(--ayu-green-500); +} + +.link-project-page { + text-decoration: none; + border-bottom: 1px solid var(--ayu-blue-500); + color: var(--ayu-blue-500); + transition: + color 0.1s, + border-color 0.1s; + margin-bottom: 16px; +} +.link-project-page:hover { + color: var(--ayu-blue-600); + border-color: var(--ayu-blue-600); +}